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CLIENTS

Nvidia Ramen Shop
As part of a multi-artist collaboration, I contributed key assets to this showcase environment built to demonstrate NVIDIA Omniverse's real-time rendering capabilities. My focus was on crafting props that could hold up under the scrutiny of a technology demo, where every surface, texture, and light interaction is under the microscope. The environment became a flagship demo for Omniverse's photorealistic pipeline.
Client
Nvidia
Role
3D Artist - Real-Time Environment
Tools
3dsMax, Substance Painter, Omniverse






