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CLIENTS

Sharpa Robot Hand
Leading end-to-end creative production for Sharpa's robotic hand, I was responsible for taking an unusable collision mesh and defining the entire visual and technical pipeline from scratch. The asset needed to serve two distinct purposes simultaneously: photorealistic renders for product showcasing, and geometry for AI training data. I established quality standards, rebuilt the mesh to meet both requirements, and delivered a final asset that bridged that creative and simultaion ready sides of the project.
Client
Nvidia x Sharpa
Role
Creative Lead 3D Production
Tools
3dsMax, Zbrush, Substance Painter, Omniverse







