contact@gioeleminigherart.com
CLIENTS

Nvidia Robots Lineup
I was responsible for producing the robot visualization lineup displayed at NVIDIA keynotes shown at real-world scale on stage in front of thousands. Starting from low-quality collision meshes, I rebuilt geometry to meet the quality standards needed and directed the lighting and rendering to present each partner's robot in the most compelling and accurate way possible. The work was seen at some of the industry's highest-profile events and directly supported NVIDIA's robotics partnership announcements.
Client
Nvidia
Role
Lead Visualization Artist
Tools
3dsMax, Zbrush, Substance Painter, Omniverse





