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CLIENTS

Zorah Demo
Zorah was NVIDIA's flagship demo for the GeForce RTX 50 Series launch, showcasing MegaGeo and later DLSS 5. I was responsible for defining the visual language of the environment's architectural and ornamental elements, including the central fountain, the spherical artifact, the portal, and the columns, shaping the fantasy world's aesthetic from the ground up. My work set the tone for the environment's sense of scale and atmosphere, and the demo went on to be a key visual centerpiece of the RTX 50 launch.
Client
Nvidia
Role
Environment Artist & Creative Contributor
Tools
3dsMax, Zbrush, UE








